

In the bonus round, all the words share a common theme and it's a tag team round where the partners switch after each word. If both teams were tied then the team with the least amount of "Taboo" words were the winners. The team with the highest score won the game and a prize and all players received a "Taboo" game & a "Taboo" watch. Round 1 was played with general words, Round 2 was the "Danger Round" a.k.a "Celebrity Taboo" (all the words were celebrity names, and "Tabooing" in this round resulted in such things as the player being hit with beach balls and cymbals crashing in their face), and Round 3 was the "Catch-Up Round" (words were two points, and a sixth "Taboo" word was added). The team could pass on a word (and couldn't come back to it), but there were only eight words in each turn. Words could also be discarded if the player gave away the word (even part of it), rhymed, conveyed the essence of the word or said what letter the word started with.

The catch was that five other related words were designated as "Taboo" saying any of those words caused the main word to be discarded. The object of the game was for a player to get their partners to say words or phrases by describing them within 45 seconds. The captain's job was to determine who would play in each round. Before Round 1, team captains were determined to do this, Wylde played a round of Taboo with each team, and the first player to guess the word correctly became captain.
